// Inferno utils/5l/span.c
// http://code.google.com/p/inferno-os/source/browse/utils/5l/span.c
//
//	Copyright © 1994-1999 Lucent Technologies Inc.  All rights reserved.
//	Portions Copyright © 1995-1997 C H Forsyth (forsyth@terzarima.net)
//	Portions Copyright © 1997-1999 Vita Nuova Limited
//	Portions Copyright © 2000-2007 Vita Nuova Holdings Limited (www.vitanuova.com)
//	Portions Copyright © 2004,2006 Bruce Ellis
//	Portions Copyright © 2005-2007 C H Forsyth (forsyth@terzarima.net)
//	Revisions Copyright © 2000-2007 Lucent Technologies Inc. and others
//	Portions Copyright © 2009 The Go Authors.  All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

package obj

// Instruction layout.

// Copyright 2011 The Go Authors.  All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// For the linkers. Must match Go definitions.
// TODO(rsc): Share Go definitions with linkers directly.

const (
	STACKSYSTEM = 0
	StackSystem = STACKSYSTEM
	StackBig    = 4096
	StackGuard  = 640 + StackSystem
	StackSmall  = 128
	StackLimit  = StackGuard - StackSystem - StackSmall
)

const (
	StackPreempt = -1314 // 0xfff...fade
)
